Comic Review: Swordquest: Realworld TP (Dynamite)

Dynamite releases a completed graphic novel of Atari’s old school video game of Swordquest. Now, I know what you’re thinking, why are you reviewing the graphic novel after you reviewed […]

Dynamite releases a completed graphic novel of Atari’s old school video game of Swordquest.

Now, I know what you’re thinking, why are you reviewing the graphic novel after you reviewed the past issues of the comic? I thought it would be similar, but I’m actually am thrilled to discover that this comic is a holy grail for comic nerds. At first, Swordquest is supposed to be an adventure game and supposed to have the four worlds which are Earth, Fire, Water and the Air world. It may seem a little off that Atari didn’t release the Air world, but until I saw this comic, I had to seek the truth.

In the real world, Peter had to seek the truth about Swordquest, even though, all he wanted is to get his hands on a sword. However, Peter had a disease that he can’t escape after he rescued some dog at his apartment before it was burned down. But suddenly some other people came to him and explained about his obsession with the game and the sword. Swordquest became a legend for Atari to experience the gamers that they were aware what will happen if Peter played the Air world. The gang met Konrad Juros at his company to seek the Dark Arcade and that where Peter discovered the Air world. Even though, when Juros found out that Peter beat the game, he intends to kill him from ever getting his hands on the sword. But just until the gang was at the convention, Peter used that sword to teleport into a different dimension. And at the end, he kills Juros and used the sword to open up a portal to Peter’s house and went on a journey to another dimension.

Now for some reason that this Atari game is swelled legit is that most of the gamers were expecting to see the Air world, but this comic exposes the truth out to the players. Even though if the Air world didn’t exist, how would they have to see up ahead with the challenge that Atari announced? But when I read this, I’m stunned that the main character has some obsession with a game that hasn’t played a long time, and somehow he seeks the truth behind it. I would believe that everything makes sense for this comic because players like Peter, had ever got through with the past Swordquest games and now he beat them all and obtained the legendary sword. However, its not the competition that Peter was gotten on to that, it was something else. I mean if I ever played these Swordquest games, what would I find out from the game that lies the truth behind it. This graphic novel is really more of an epic, but it became a legend for the Atari franchise or if that game was ever forgotten until Dynamite released it. If you’re curious about Swordquest, I recommend to read this graphic novel and find out.

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