Comic Review: Amethyst #2 (DC Comics)

As adults, sometimes we need something fresh to cleanse our reading palettes from say, a whole raft of Batman books. Amethyst #2, from DC, would surely serve the purpose. Amethyst […]

As adults, sometimes we need something fresh to cleanse our reading palettes from say, a whole raft of Batman books. Amethyst #2, from DC, would surely serve the purpose.

Amethyst is mostly intended for a teen audience, as part of the Wonder Comics imprint. No matter, it’s a free country, even in the socially distant days of yore neighbourhood. Amethyst offers up a wide range of gorgeous hues and a surprisingly complex story on which to cling them. Let’s go for it!

Okay, Amethyst, the young princess, is back in Gemworld after many years. Her parents have been murdered. She’s back, but her subjects are sassy now. They ‘dis’ her, mock her, disregard her royal privilege. Time for Amethyst to rally any supporters and find out what’s up, yo. What happened during her absence?

Amy Reeder takes on the enormous challenge of revisiting the character Amethyst in this six-issue miniseries: indeed, she writes, pencils, inks, and colours the entire issue, including the cover! The cover, what a good way to start, with its large visual of Amethyst, trapped inside a gem, surrounded in lavender, mauve, faceted and fastened tight.

Inside, along with a few new companions (a four-armed peasant and a gigantic caterpillar), this Alice-In-Gemland adventure princess seeks answers. The journey involves new experiences and new threats.

Without revealing the plot as it thickens and prisms, this is fun adventure. The sights are scintillating, the dialogue is current and witty, the teenage angst is ever-present, and we are better entertained for the lot of it.

DC Amethyst #2 (of 6), $3.99 for 22 pages of content. 13+

Alan Spinney

About Alan Spinney

After a career of graphic design, art direction and copywriting, I still have a passion for words and pictures. I love it when a comic book comes together; the story is tight, and the drawings lead me forward. Art with words... the toughest storytelling technique to get right. Was this comic book worth your money? Let's see!!