Comic Review: DIE #2 (Image)

Image Comics releases once again gone back through another adventure of a game of death in Die on its second issue. The first thing that I’ve read on the first […]

Image Comics releases once again gone back through another adventure of a game of death in Die on its second issue.

The first thing that I’ve read on the first issue of this comic is just too cliché to have a dice to play a game of D&D, and now they all came back to the world of the dice just to continue where they left off. From the story, it’s way more different from someone who played Sword Art Online, or any other MMORPGs that you’ve played, but this is just like taking you back to play D&D as an indie game.

Actually, whenever I read the first issue, the teenagers spent their time no doubt playing a game that focuses with the magic die and it took place in 1991, but the other teenager got trapped in the world of the dice. I thought that it was like no other playing a shadow game from Yugioh, but what I’ve witnessed so far is more than that, and it’s no game alright. Anyway, the second story starts when Solomon was aged and trapped in the dice world for almost 30 years, well not yet it’s been 27 years, literary. The only concern that these characters had is that how they felt bad for leaving Solomon behind, either way, the Grandmaster forced him to stay. It almost seems that everyone thought that he died, but now it backfired to everyone to defeat the Grandmaster and go back where they came from.

As soon when they start their journey of the dice world again, Chuck starts fucking it up the system like he’s not gonna take it anymore. Then again every video game goes with a bang of glitches, what do I know? Everything seems to be a burden for going to a theory of reality and fantasy, so everyone is going through their journey to bring Solomon back to the real world, but where does the road lie ahead for our heroes.

Now, I’m gonna say that this story is really fucked up for whoever wrote the story because somehow all they did was that they played D&D in 1991 which is almost too real for them, but now they came back to find Solomon who is trapped inside the dice world. All they did was that they’ve entered a war zone in another time. Aside from the art, the story is too complicated and very tragic to know that their friend is missing and somehow the game of death is taking its toll for making the players to play their roles, but I am curious to know what happens next on the third issue.

About Kevin Bermeo

I'm a New Yorker Artist, currently residing in another country. I enjoy making comics, illustrations, paintings, and digital art. Besides drawing, I'm also a writer, I used to be a Gamer, and I love adventures, food, and dragons.