Comic Review: Heist Or How to Steal A Planet #7 (Vault Comics)

Paul Tobin writes circles in Heist #7, circles that encircle and ensnare Glane. Glane must make a run for it. But it’s a long long way to get there from […]

Paul Tobin writes circles in Heist #7, circles that encircle and ensnare Glane. Glane must make a run for it. But it’s a long long way to get there from here.

Okay, so everything’s going wrong.

Heist, from Vault Comics, keeps the thresher on full power, the billie birds overhead on target, the target flailing, heads above the rest.

It’s the future, the big bad future, and the original documents, all that Glane needs in order to steal Heist from Reven and Dignity, are rolled up in a tube. Ready to be hand-delivered to the courthouse. It’s a sociopathic trip through psychedelic hell, enhanced with bad language, bad behavior, and lots of sweat. Get going. Twisting, squirming, deceiving, Glane must get to the courthouse, pell-mell, and spent to hell.

Thanks to Paul Tobin’s writing, Arjuna Susini’s incredible art vision, coupled with Vittorio Astone’s astonishing colour, this one rocks. Saida Temofonte letters the heck out of it, finding places for words, the words of the run, the race, the death route, the futuristic flying chance in snowball hell of getting through this gauntlet of resistance. It’s futile to try to describe the kinetic energy, the forward impetus, the impetulance, the packed city of resistance in Heist.

Grab it, buy it, treasure it, the chase, the pulse racing.

Vault Comics, Heist #7, $3.99 for 24 pages of content. Assume Mature

Alan Spinney

About Alan Spinney

After a career of graphic design, art direction and copywriting, I still have a passion for words and pictures. I love it when a comic book comes together; the story is tight, and the drawings lead me forward. Art with words... the toughest storytelling technique to get right. Was this comic book worth your money? Let's see!!