Comic Review: Wrath of The Eternal Warrior #12 (Valiant)

“You may be Eternal, but No One is victorious forever.” Writer Robert Venditti carries on where he left off with chapter 2 of the Deal With a Devil arc. After […]

“You may be Eternal, but No One is victorious forever.”

Writer Robert Venditti carries on where he left off with chapter 2 of the Deal With a Devil arc.

After offering his soul for his lost son Kalam, he is dragged down the pits of the ancient Hellscape by the numerous demons that he has slain since the beginning of his ancient existence. As he is carried through the disturbing landscape, he is thrown to face Humongous and his horde of demons.  But to Gilad’s surprise, and to the reader’s surprise, it seems Gilad is not actually trapped within the Hellscape.. Or is he? Can Gilad actually believe what he hears and what he sees within this dimension that he dwells in?

As Gilad snaps to his senses, he is surprised to find that even in the Hellscape, there is still a form of honor to be respected. As it turns out Kalam is in the possession of the Pale Herder. What does the Pale Herder want? Why does he have possession of Kalam? And what does that mean for our protagonist , Humongous and the rest of the Hellscape itself?It appears that The Eternal Warrior is gonna have to ally himself with a past enemy in order to safeguard his own son Kalam from the clutches of the Pale Herder.

This was a pretty cool issue, which was heavily focused on Gilad (protagonist) and the choices he will have to make in order to save his son, even if it means in the long run it will come back to bite him. The writing in this issue was pretty decent, since it is mainly an informative issue that explains a bit about the Hellscape, and the hierarchy in it, setting up the villain that Gilad has to defeat. But when you reach the end of the issue, well, you’ll be surprised how Gilad tackles this new enemy, and not how you might imagine it to be. Robert Venditti keeps the comic well paced, making it a quick read where the reader doesn’t get lost in the story.

The art by Robert Gill does its job at cementing the grim environment of the Hellscape, with all kinds of demons, and bone protruding infrastructures as such. Colorist Mike Spicer does a good job as well coloring the backgrounds, but I feel he could have done a bit more with the colors, to really highlight how hellish the Hellscape is. A few more color hues would have really made the Hellscape a lot more menacing and destructive. Not on a Spawn sorta level, but something that could match up. But with what Spicer has managed, it doesn’t hurt the book, just my little nit pick. The overall team do their job on this book and doesn’t detract from the journey that Gilad is on. This was a pretty quick and fun read, and If you liked the series so far, then I believe you’ll enjoy this issue.

Anthony Andujar Jr.

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