Comic Review: Catwoman #3 (DC Comics)

Catwoman 3, with Catwoman prowling around where she might need a few of her nine lives. DC Comics’ Catwoman 3 begins with a business meeting. It seems that Selina Kyle […]

Catwoman 3, with Catwoman prowling around where she might need a few of her nine lives.

DC Comics’ Catwoman 3 begins with a business meeting. It seems that Selina Kyle is being advised how to work with an organization whose feet she is stepping on. Things get literal pretty quick!

This issue has a sense of schizophrenia about it, and not in the content itself; rather with the creative teams. There are at least 2 teams working alongside each other here; the writing and art credits go all over the place. It creates a jarring change in the flow of the book, unfortunately.

Joelle Jones writes and draws the bookends of issue 3, and Fernando Blanco draws and perhaps writes the inside pages. But unfortunately, this tends to disorient us. The styles are different.

Ah well, the character is good, thank goodness, and the book more or less holds itself together. Well, until near the end when there are 3 full pages of drawings of Catwoman swinging through the city at night. But it all leads somewhere interesting. So bear with her, bear with the many people working to bring you this issue, and perhaps hope that issue 4 settles into a good groove.

DC Comics, Catwoman 3, $3.99 for 23 pages of content, Rated Teen +

Alan Spinney

About Alan Spinney

After a career of graphic design, art direction and copywriting, I still have a passion for words and pictures. I love it when a comic book comes together; the story is tight, and the drawings lead me forward. Art with words... the toughest storytelling technique to get right. Was this comic book worth your money? Let's see!!