It’s Season Two for Stone Star, so we are back in the fighting arena!
Issue 1 of the Second Season recaps what we know so far, and goes from there. Good plan. A better plan, apparently, than Dail’s approach to his first-team battle in the Gladiator arena. Stone Star, the mobile asteroid where hugely entertaining fights are hosted, also hosts more than just one type of battle. And that’s where the story drama leads us, battered and fried and bruised.
Jim Zub writes a tight action story, with relatable characters and plenty of ‘moments’. It’s sci-fi, cyberpunk, and modern sports entertainment, mixed and mingled in a nerve-jingling Ring of Rivals combination. Max Dunbar is outdoing his previous top-notch environment and action work in this new season, bringing in a whole new A-Game of visual interpretation. Together with Espen Grundetjern on colours and Marshall Dillon on lettering, this team is offering a fun, funky take on mechs, men, women, and beasts. The angles are kinetic, the colours pale and airy, but the punches are full weight.
Dail has his very survival on the line; this teenage thief has to decide where his loyalties lie.
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