Writers Tim Seeley and Aaron Campbell keep things dark and dangerous in Vault Comics’ West of Sundown #4.

Dooley and Constance are lost in the desert in New Mexico, so it seems. But not really. They’re being hunted in the hinterland, by inhumans. Or nonhumans. Or something. Two of them. But all is not lost, even wherever the heck they really are, and whatever the heck they are arguing about. There are bigger bad guys out there, pardner.

West of Sundown is densely packed with conflict and drama, a nighttime haunted tale of the open and shut Southwest. It’s not all fiestas and muchachas, this story. It’s vampires, the undead, the “unenlightened”.

Artist Jim Terry takes his time and renders clearly the haunting scenes, the disturbing dreams, the dramatic subconsciousness of it all.
People peeling away their skin to show their true selves, horses leading an uncharmed life, and the layers between the living and the dead are shown to be only skin deep if that.

Amazingly conjured and realized, with colours by Triona Farrell that take the graphics to an altogether more luminous level. Solid and succinct letters by Crank!

Vault Comics, West of Sundown #4, $3.99 for 23 pages of content, assume Mature

By Alan Spinney

After a career of graphic design, art direction and copywriting, I still have a passion for words and pictures. I love it when a comic book comes together; the story is tight, and the drawings lead me forward. Art with words... the toughest storytelling technique to get right. Was this comic book worth your money? Let's see!!