Comic Review: Swordquest #4 (Dynamite)

Dynamite Comics and Atari continues their faithful adventure in Sword Quest on its fourth issue. To have you all noticed, whether you guys didn’t get a copy of the Air […]

Dynamite Comics and Atari continues their faithful adventure in Sword Quest on its fourth issue.

To have you all noticed, whether you guys didn’t get a copy of the Air World, well the story continues whether these Atari fans ever discover to get the sword on someone’s hands. Even I played the game once with my old friend, I just went in circles finding some clues no other than numbers to look over an old comic book to solve some puzzles. Well, let’s keep going on episode 4….

So basically right after I read the third issue, Peter and his friends literary went to Los Angeles for the search of the legendary sword right out from the GAME. Somehow, they discovered the Dark Arcade from Mr. Juros, but more than that because the whole Dark Arcade is almost like going to the old Chinatown Fair Arcades in New York. However, Peter wanted to play the Air World, and completed it, just until sooner and later, Juros decided to kill Peter from getting that sword. But I just have no idea what’s going on, once a player had beaten the four worlds of Sword Quest, the sword is going to be reborn once again? I don’t know, this is fiction genre and a video game, how does this happen in this comic book? Anyway, this fourth issue literary added one of the Lego shit on the characters of the story even it shows some wobbly heads during the story kept progressing. Juros just stepped on the scene while Peter is at the comic convention and I have a hunch that they would fall right into a trap.

However, Peter stepped in, grabbed the sword and he transported into another realm, as in the video game world. And OF COURSE, his words and my thoughts came up with “What the fuck?” But of every other game that I’ve played, the author dropped the bomb to the readers that Peter used the sword to teleport into another world. I guess this is actually what most Atari gamers weren’t expecting that, even if anyone beat the Air World, by completing all the 3 other worlds. I just wondered if Atari gave the finger to the gamers that they didn’t release Air World to the general public.

Does it happen in reality? It just like discussing the difference between fantasy and reality of the story of King Arthur and the Excalibur telling that he was real or not, is much like telling the story about a game that didn’t include the Air World. Well in most aspects, Atari didn’t make their Sword Quest game completed because the Atari 2600 console was put to an end, just until they started the video game crash of the Atari because the game that they made which is E.T was mind cracked very badly. And no other person wants to complete the Sword Quest game that they’re trying to make. There was no future in the real world to complete and conquer Sword Quest for the competition and win some prizes, including the prize money and the legendary sword itself. We’ll never know what will happen to Peter next when he’s in the game world, and so all it comes to the final stage of the game.

About Kevin Bermeo

I'm a New Yorker Artist, and I traveled a lot. I enjoy making comics, illustrations, paintings, and digital art. Besides drawing, I'm also a writer, I used to be a Gamer, and I love adventures, food, and dragons.